So, I’m here to talk about reward-based XP and Coins(beware: this and all suggestions following this are regarding Curvefever.pro Version 1.4.10).
It would be an honor if you could join us – Curvefever.pro Theory.
My suggestion is that you should receive XP and coins after each round independent of crates. This is for a few reasons:
#1. You can level up powers faster and get up levels faster as well. This would make the player more excited to upgrade and level up, as they can make more progress by playing games rather than waiting for their crates or spending gems on the crates.
#2. Players would spend more time playing, hoping to get to the next level fast or to upgrade a specific power.
#3. With XP and coins being delivered independent of crates, you can put more items to be given out in crates.
As I’ve been told by the developers, crates are meant to stagger progress. This is because there aren’t very many modules to unlock or give out, so they wanted to spread out the items and such.
While this does make sense, you could look at the Great Module Topic for ideas. Old players who already have all the modules(like me) will be happier as well to see more modules. They will, of course, need balancing, however.
Thanks for reading!
P.S. I’d appreciate it if you replied with your thoughts on this post