As promised in my last post, this is the update on what’s happening with fixing the ship progression. The new ships will make their in-game debut as soon as the newest update goes live. In the meantime, you can check out here the new ships, how they look and more specifically how they differ from level to level in the photo below.
New ship progression (level 1 -> level 8):
- bigger ships -> smaller ships
- friendly flame -> menacing flame
- many bigger wings -> 1 smaller wing
- wings in front -> wings in back
- common looking -> exotic looking
The current set should clearly show who has the coolest ship in the arena.
I will also do my best to give you some insight on the thought process behind update 1.1.7 just to clear the air and hopefully give you all some context. I’ll try to keep it to the point and not go off on tangents so I hope you’ll bear with me .
When we released the new art style we wanted to simultaneously continue with one of our goals of making more clear that the most important choice a player has to make before the game is to choose modules, and not the ship. It’s not about the ship, it’s about what’s inside it. We quickly found out that players really like having a nicer ship that shows off their progression to others. This is where all your feedback came in and really helped us find a middle ground so that now the ships will have a clear progression from level 1 to level 8 without the extreme size difference (there is still a size difference, as you can see from the photo, but it’s not as big as before as that affected game-play too much).
Looking forward to hearing what you all think of the new ships!