Yes, before you could use any unlocked power unlimited times. Now you have 3 daily powers with unlimited uses, 2 free daily energy and you get power uses (power points) in crates. Before you were also “forced” to play with different powers by having crates being locked to modules (each module could have only earned one crate) but now you can earn all crates with a single combination. Also, before once you unlocked a power you still had to find that power in a crate, which for some rarer powers could have even taken months, in the new system as soon as you reach a specific level you can immediately play with that power without having to unlock it from crates. We did indeed remove the unlimited uses for modules for the following reasons:
- Diversity: With the module-crate lock being removed this is a new way of encouraging players try different powers.
- Game sustainability: The upgrades have been removed, so now the new energy system is the monetization system that replaces the upgrades and keeps the game free-to-play (for power upgrades you usually had to purchase coins in order to upgrade modules to higher levels, but didn’t get much benefit out of it and also made the game unfair when playing with your friends with lower-leveled modules). We created the power points system making sure that players can enjoy the game for free and try all powers, while paying players can also support the game and have a wider range of powers to choose from.
We were really unhappy with the previous upgrading system and we do consider the current system to be more fair for competitive players and less punishing for new players.