The goal of this topic is to list all the current and coming suggestions. This will make it easier for the staff team to see what are the most wanted stuff that the community wants to see in CF PRO. We also recommend to have a quick look in the list in order to avoid duplicated suggestions topics
/!\ 1 topic = 1 idea (ex: do create 2 topics if you want share 2 ideas about two different things)
Balancing and rank system by @vlle
i think the trailer looked really fun, but i have a few concerns:
(-these shooting doesnt look like you could control it) already discussed
-these little dots “rolling around” seem to overcrowd the field,
-is this blur-effect part of the game (i will hate it)?
but we’ll see.
this topic should be used to argue about the balancing of
-the rank system (which we dont know at all right now).
NOT about new features or performance-problems, so that things are kept apar…
Tournaments in CFP by @Scars
Im Gamer_Nickii_ from cf2 and Ekko/Scars from cf3 and I would like to share some ideas I have about future tournaments.
First of all, for me, and for a lot of other players tournaments are one of the best aspects of the curve fever series. This is because there is more competetion than in regular curve fever matches because you can win great prices such as in-game tags (CHAMPION) and other prices like coins to buy stuff in the in-game shop. (Even a premium description was winnable i…
Rewards System by @Dgrif12
It is no surprise that the rewards have been executed in a very flawed way.
I have a few suggestions that could help the progression mechanic.
Choice of Reward
One thing I rarely see in games is a choice of your rewards. How this could work is a crate could be split up into 3 crates. With unlock times ~1h - 4h. The different crates would include different rewards with each tier of crate including more of the reward than previous tiers. Crate 1, the crate that contains the curren…
Crates upgrade by @HSRCurve
Hello Dev Team
First of all thank you very much for putting out such a great game!
My suggestion is to be able to upgrade a crate that is locked on a ship by playing again and upgrade it depending on if you finish better than last time. So for example if you played with your ship and got 3rd, if you play again and achive 2nd or 1st, your chest is upgraded to that.
This would encourage more play and it would feel more rewarding. This massive buff to player awards could be balanced by reducing …
Confirmation dialog before spending diamons/gold by @HSRCurve
As you can spend a lot of your bank by clicking at the wrong place once, I’d like to suggest a confirmation dialog just to prevent accidental purchases. Happened to me twice since launch -.-
Multi-feedbacks topic by @Vizzr
hide mouse while playing
gain ship points from winning games
open crate : message confirmation
----- Feedback 1----------
Hide the mouse while playing please.
Activate the mouse on movement again.
Just like VLC media player does
----- Feedback 2----------
We only gain ship points from crates at this moment.
How about we gain ship points from winning games to unlock the next level faster?
Even if it is like 1 ship point per win.
Now it feels like we are playing for nothing after you’ve gained all the crates.
----- Feedback 3---------
Crate opening confirmation
Wanted to look at …
Vision for teams in CFP by @Miaoush
Hi! As a person who has played 10k+ team games in CF2, I look forward to teams very much. Seeing that CFP currently having 3 different types of ships with many different levels for each species, it’s not obvious for me how matchmaking would work for teams in CFP. Therefore I thought it would be a good idea to share our visions/suggestions for teams to the devs. Of course the devs won’t be able to satisfy all our ideas, but hopefully it can help them a little or more.
First thing I want to see i…
Include in-game stats into the forum profile by @xOstry
Like in title, maybe we can merge accounts some way and see our league, EXP lvl maybe and matches played, in forum account. We can choose whether to be public or private.
Possibility to change username by @Vizzr
Since a username doesn’t have to be unique in CF Pro, this means that people will have the same name (I thought it was like discord: Vizzr#3421, Vizzr#5843).
How about an edit for the username.
Like every 3 months someone can change his/her username. (Wouldn’t put it on daily since you would get trollers changing their name every time).
Possibility to hide chat by @Vizzr
When playing the deathlist (bottom right) hides automatically (even though it fails sometimes).
But the chat ALWAYS stays.
So if the chat is being used it is pretty big.
Moving behind it can be annoying.
Apparently there 's a menu option.
I guess that disables the whole and forever.
New Game Mode : Frenzy by @Dgrif12
So, players are having trouble with experimenting with mods when they are getting locked… there may be a new mode that could help that problem.
How this game-mode would work is that with every match a random rule-set is generated. In this rule-set, each player gets the same modules and ships, these are random and doesn’t depend on level (this helps players train with non-unlocked mods). The second part of the rule-set generates a random Condition every match, which may be double speed f…
New Game Mode : Rapid knockout by @R4W1L
While thinking about what exactly bothers me with the flow of Knockout Pro I had an idea for a different game mode.
The basic idea would be:
It’s like KOP just without immunity and rapid. Whenever someone dies the map gets completely reset (energy as well) and then there is a short period where everyone keeps moving but no line draws yet (to re-position). Obstacles should slowly start to appear (in the regular position or maybe even exactly at the position where the player got KO’ed).