Whenever i played lately i observed something. More and more players seem to be using the combination of 2 fevers/mines. Fever and mines are equally big atm (except timebomb and trigger bomb). The effect do not really matter either, because they mostly steal the same amount of points. So it is basically irrelevant which fever/mine one is using you will always play the same (again triggerbomb is an exception here).
Most players spam fevers and mines all over the field and just run away, so shots are in a big disadvantage. Imo this combo needs to be changed.
Here a screenshot of something interesting:
Oh what a surprise, 11/12 modules are fevers or bombs.
Possible things that could be done:
Make fevers and mines smaller. I was thinking of the size of a trigger bomb. Like that spamming would actually not be that effective anymore and you would actually have to aim.
Make fevers and mines time based. By that i mean that they should expire after a certain amount of time, just like the stealth mine does atm.
Something that @Owl mentioned: Fevers should deal less damage. But if you kill someone under the fever effects you should get a bonus amount of points. If the player manages to survive the fever, you don’t get a bonus.
What do you guys think about this?