So, I just looked over a post from @theangelov about players suiciding to win a game, which was posted in November of 2018. I have really enjoyed all the updates and whatnot since then and I believe that the game has improved. However, I have also run into this same issue in games recently. It’s such a tricky topic because there two sides to the argument:
1) Suiciding just means you’re a bad player and you’re scared about losing those precious points.
2) Suiciding is the logical play because the game is all about winning regardless of how you get there.
I understand where both sides come from, but it just rubs me the wrong way when I encounter a player that does this on the final round. I’ve seen that it becomes more common with fewer players in the game (3-4 players happens almost always). Here’s the scenario (4 player game; 150 pts to win): one player has already left the game, so now we’re down to 3. The 1st place player has 140 pts going into the last round, 2nd place has 110 pts, and the 3rd place has 60 pts. Once the last round starts, the players’ pts go up to 150, 120, and 70 respectively. That 1st place person almost always suicides immediately, assuming that the players won’t be able to get above his score. Most of the time, the others cannot and it just ruined the last round for them as they didn’t have much of a chance to steal enough points.
>> This still occurs in 5-6 player games, but not quite as much. I have encountered a few games where someone suicided because they had enough to win and it was 50+ pts ahead of everyone else. However, on some of those games, I was able to steal enough points to actually close the gap and win!
If the developers even wanted to fix this, I’m not exactly sure how it would come about, but here are a few ideas or thoughts.
 the first player to die each round loses a percentage of his points, maybe 10% or something, in addition to the others gaining 10 pts for survival.
>>> this would encourage the top player to stay in the game until at least 1 other player has died, hopefully giving the others an opportunity to steal
 implausible suggestion, but if the scenario occurs where a player will have enough pts to win w/ the survival bonus going into the next round, nobody can die the first 15-20 seconds of that round. You could do this by wrapping the walls around (like the old days) and players curves don’t start for those 20 seconds.
>>> all players are fully exposed w/out the obstacles of curves or walls, but the mods can still be used to steal points
Again, this is a very tricky subject to discuss because of the radically opposing opinions. To clarify, I don’t mind someone suiciding to avoid losing points after playing for a couple of minutes. I get annoyed when I see players intentionally suiciding at the beginning of a round because they are winning. What are some opinions or thoughts about this subject?