For months, people had been complaining about how unfair it is to steal points. In response, the developers nerfed the attacks of many modules. I think that this was, overall, a good move.
Everything I will mention in this post will be regarding possible improvements to Curvefever.pro Version 1.4.10.
So, I have a new proposition regarding stealing points. I mean, it’s not really new, given that it used to exist earlier in the game. The system was that cut-offs granted you points, causing someone to die while they still have your fever, etc. What I specifically enjoyed about it was that you didn’t steal from other players. Rather, you earned points on your moves rather than the other person losing points as well.
I think that this made the game have less raging, as well as more social. People will hit each other to gain points. The enemy won’t lose any, however.
The fact that you can steal points now was because of the fact that bullets and mines can’t kill you anymore. Therefore, in the current system, you can harvest an enemy endlessly for points.
Another reason I am suggesting this is because sometimes, someone is coming first until the last few rounds and therefore loses his or her position in the scoreboard. This can cause the person to lose rank or get less of a prize because by chance some other players got him/her.
This will make the prizes fairer as well, as since you can’t really steal points, you can only add to your own.
The only possible problem I see with this is that games may be shorter, since survival points are no longer the only factor. Hence, reducing the points gained from a survival may work.
Thanks for reading!
P.S. I’d appreciate it if you replied with your thoughts on this post