Some Line Themed Module Ideas


#1

Vampiric Line Tech - Passive Ability

  • You will steal 10 points and gain invincibility for 5 seconds when an enemy ship crashes into your line

Double Line Tech - Toggle Ability

  • You can toggle between “weakened line” and regular line. Toggling weakened line makes all your line on the map weak and players can go through over them while only losing 1 pt. Weakened line can be active for max 3.5 seconds.

  • While weakened line is active steal against the player is increased by 5%

Also: shots can go through weakened line so you can do some cool stuff with this if you pair with shots


Stealth Line Tech - Active Ability

  • When used, makes all your line on the map invisible for 3 seconds

  • Ship movement speed is increased by 5%


Cursed Line Tech - Passive Ability

  • Your lines cannot be broken by other players, and you get no gaps
  • Whoever crashes into your line loses 3 points at the start of each round for the amount of times they hit your line(stacks each time they hit your line)

Steal Shot - Active Ability

  • Shoot a fire ball that steals fevers, lines and mines cd = 7 secs

Trigger Line Tech - Passive Ability

  • Anything colliding into your line creates an explosion, (shots / other ships die before exploding / other explosions from mines)

Charm Line Tech - Active Ability

  • When you use this ability, it slows you by 15% and deploys a circle around you with the ship at the centre. Any lines within the circle instantly get changed to your colour line and any players within the circle get 2 points stolen per second. Duration : 5 seconds cd: 8 seconds (you can cancel early)

lmk what you think i know some of these ideas are probably too complicated for the game but ill put it up anyway


#2

It looks really interesting honestly. I would play it that way if it was an option. :slight_smile:


#3

mm yeah, right now there isnt much incentive to aggresivelycut off others, players mostly just get close to hit with an ability or something


#4

I don’t like the “vampiric line” one but the rest are great.


#5

I could see it being over powered, especially the taking over the line


#6

That’s fair. I’ll remove the taking over line thing, it does seem more balanced without it


#7

Maybe split the vampiric into two different classes, or just make ‘the taking over’ apart of a different class. Cause it’s a really cool idea, just overpowered as a whole. In my opinion anyway.


#8

Alright i added 2 more modules