The networking of CFP is a bit more advanced and therefore more complicated.
In CFP we use micro services that all communicate with each-other and in CF2 and CF3 we just had 1 server that managed most stuff. We did this because we want CFP to be more scalable.
In general CFP is just more complex.
Last weekend I spent 1.5 day on rejoining in my spare time and the server side code is mostly done but now the rendering is still left so that ships are re-spawned etc.
The feature will be there some day but it has no priority and it’s a lot of work so don’t expect it very soon.
Here a flow chart I made mostly for the server stuff, as you can see it’s not so easy
But I’ll do my best to continue on it when I have some more free time.