Recent turret update has a flaw

fixed

#1

Hi! Recently you have changed turrets to steal always 1 point instead of 1%. After this update, one can drop below 0 points in a round, which then is switched to max 32bit int (4294967295) in the next round, which essentially makes you a winner.
Round 1:


Round 2:


#2

OMG LOL :joy: they srsly forgot that haha… amazing did you actually win tho?


#3

Yes, the guy with max int points won.


#4

This guy totally broke the record for most points in the game (ever) xD
(Imagine getting zapped with that much points…)


#5

Can you send the match code from the match? I want to see it :joy:


#6

Yeah, unfortunately we were too excited to see that much of points and we’ve all just let ourselves die (while laughting) instead of trying to steal him. :slight_smile:


#7

Sorry, i have blindly pasted replay of my last match, but apparently the one we’re talking about has not been saved. :worried:


#8


we reproduced it :joy:
it bugged out after the second round though, it also did not affect the battlepoints


#9


and anohter one

after the second round we thought the game was finished, since it gave us the results but then after like 15 seconds we started another round :smile:


#10

Yes, we have probably also encountered that.
Please note that in subsequent rounds (after “We have a winner” screen) you have:

  1. “normal” amount of points on the battlefield
  2. abnormal amount of points on the round summary (which is again “We have a winner” screen)

#11

Fixed in next patch build :sweat_smile:


#12

Lol today I will just try to lose points :laughing:


#13

Personally i liked 1% over 1 point, so i hope you’ve just restored that.:wink:


#15

Wow, these powers aren’t balanced at all! One clock-block fever takes 400797759 points, that’s unfair!!!


#16

Wow :rofl::rofl: I wish there was a way to beat that guy legitimately :stuck_out_tongue: