Hi curvers <3
Thank you very much @Owl for creating this important topic about the rank system. Also thank you to the other curvers who didn’t hesitate to share their feelings and feedbacks about the current system, this is how we will make a better future for CFP, instead of keeping silent.
From what I read, I saw more negative comments than positive comments concerning the rank.
I identify several issues :
- the rank variation is too high
- too risky when you get a high rank : you can lose a lot if you don’t finish first
Your feelings :
- if you lose many points, you feel like you played all the previous games for nothing, it would be more safe to not play at all
- hard to find motivation for getting the rank back (you will have to invest much time, maybe 10 games to get the rank back)
I just indicated the main ones so I probably forgot many others, feel free to complete.
I will propose a rank system, with all the poor and coins. Keep in mind there is no perfect rank system. I encourage you to suggest new rank systems too.
Firstly there are two main factors that affect a rank system - in general :
- waiting time
- rank balance
= > Both of these factors are directly correlated with the community size. I think the CF team has given more importance on the first factor : the waiting time. I personaly think it’s a good strategy when you release a new game. The CFP community needs a significant expansion and I personally think the new coming players prefer waiting few seconds rather than few minutes. Also, if we wait only few seconds before starting a game, it means there are more games at the same time and consequently players who currently play, which help to find new bugs for the developers that need to be fixed asap.
Proposed rank system
My proposed rank system is inspired from Dota 2 (I play Dota for years now). An important note : CFP and Dota 2 are very different on three points :
- Dota 2 has a bigger team
- Dota 2 has a big community (more than > 100 000 players online)
- Dota 2 is mostly a team game
My proposed rank system puts more priorities on the rank balance rather than the waiting time.
Consequently, I imagine a system rank balancing where top players could play only with others top players or players with a very similar rank. Of course, it will cause a significant impact on waiting time. Instead of waiting few seconds, you would wait few minutes, maybe 10 minutes for the best players.
This first step would help to do the point balancing when the game ends if we do the hypothesis that the rank players are balanced (players in the room has approximately the same rank). I imagine a fixed/stable rank distribution.
1st position = +30 points
2nd position = +20 points
3rd position = +10 points
4th position = -10 points
5th position = -20 points
6th position = -30 points
It sounds simple, but maybe there would be less surprise for everybody and if you finish last, then you know you can get your rank with only one game by winning the next one.
Such system, like all systems, has own benefits and weakness, feel free to comment and propose new systems, it’s the goal of this topic