Proper shot description

modules

#1

With regard to this bug (Shot through the wall) and it is a bug, not a feature, could you properly inform the community about it in some sort of changelog or add it to the description of shot modules?

Sorry guys, but it is poorly implemented and I don’t have a problem if you want to add it to the known bugs, but it goes against the whole logic of the module. So at least acknowledge it and change the rules/descriptions accordingly or fix it. Hiding like that is a cowardly thing and till now I had a quite high opinion about you guys.

About the implementation, right now, I guess, it is done that on the place of collision there is generated explosion and if a player is in the explosion, there is a hit, but you should check if a ray from the middle of the explosion to the player is interrupted. Otherwise, it goes against the logic of the module whatever Svo as a shot player says.


#2

In one of the old changelogs there is the description to this feature. It is intentional for now to make it easier to hit people with shots.


[April 29th]
IMPROVED

  • All bullets now have a seperate collision area for hitting ships. Their size is 3x as big as that with lines, making it a bit easier to hit moving players.

[May 22nd]
CHANGED

  • Time before drawing begins has been reduced to 1s (was 2.5s)
  • Decreased bullet-on-ship collision size to 2x (was 3x) [Bullets sometimes hit the ship that looked like a ‘false hit’]

The false hit could be interpreted as a through the wall hit as well, but it is in fact intentional for now. Maybe it will get changed in the future.


#3

It’s nothing easier than to write it down in the module. As I wrote, I just really don’t like the approach that something unexpected appears, someone points it out, and devs just say: “Its a feature, not a bug.” If it is a feature, write it properly down. Otherwise, it seems that pointing out bugs is totally for nothing.

Sorry, but the response of Rojoss really triggered me.


#4

It kinda is in the changelogs, so what more do you want :joy:


#5

That bullet explosions go through the walls or add it to the known bugs.


#6

For me it is kinda obvious if they have an explosion radius but I guess they could put it in :stuck_out_tongue:


#7

agreed.