I really like fevers. They are a unique way of letting players de buff others. However, there are some effects that I really have a problem with. I’m referring to the ones that change the way your screen looks: Low-res, Trippy, and Curve-blind.
I think the decision to add these powers is strange, Curve fever is a game that always leaves you in full control. You have access to all the information, and you can do what you’d like with it. Nothing is random (This is why pickups were removed). Because of this, I feel like it’s never the game’s fault (Until you remember how many bugs this game has).
These powers, on the other hand, take information away. This completely changes the way that you interact with the game. It changes it from a game where you have to quickly make a plan depending on your surroundings, and then attempt to actually pull it off, to a memory game. This is what I mean:
When you pick up a trippy fever the world kind of splits into three, it’s your job to remember which reality is which, because if you loose track, you can smash directly into a wall thinking it’s open space.
When you pick up a Low-res fever, you must remember which fevers are which, and where tiny gaps are (Like thin gaps and holes).
Finally, when you pick up a Curve-blind fever, red becomes invisible. All other colors are very easy to see, however.
I think this goes against this idea of complete control, by removing what information the player has access to, you are telling the player to hope that they remembered what everything looks like properly.
Also, Curve-blind and Low-res give certain players advantages depending on circumstances they shouldn’t have to control:
Curve-blind only makes red invisible (Racer is sort of red, but the yellow streak gives it away), why red? Why is a random color assigned to the player at the beginning of the game going to impact anything?
Low-res is worse when you play your game at a higher resolution, the player should be allowed to play with whatever resolution they’d like without it impacting the game like this.
So what do I recommend?
Remove or replace them. There are plenty of other effects that wouldn’t affect how the player sees the world.
If Low-res has the goal of preventing you from going through holes, just make a fever that makes holes solid.
If these fevers were supposed to distract you from other people and make you a easier target, just add a slow fever (Would slow you down), or a curse fever (Increases the amount of points you loose from getting hit).
Anyway, please don’t hurt me.
Thanks for listening.