Hey there community!
This evening (or this afternoon or yesterday or whatever you’d like to call it) I hosted my 2nd Curve Fever Pro Tournament. Congratulations to @Turkey for winning! @Maluku was a close second followed by myself and @Line who won every game until the semifinal.
When I started as a tournament moderator I had a hope. I wanted tournaments to be 2 things:
- An opportunity for the best players in the game to get together and battle it out together to compete and discover who really was the strongest in the game.
- A place where new gamemodes can be tested to encourage diversity of gametypes across the game. This game has so many different powers, and therefore possible gamemodes. Through tournaments I also wanted to offer players an opportunity to understand this possibility instead of just playing the same crate games in quickplay every day.
So far I have offered what I feel have been tournaments for each possibility. The first tournament, mimicked the main gamemode of cfpro, quickplay, with very intense, high level matches. The second was something different, a gamemode completely different from quickplay - (perhaps) more strategic, slower and arguably more “fair” (considering the differences in power levels and with fewer random hits from the other side of the screen with a laser).
The question is where to go next. And that’s where I would love to hear your feedback!
Would some of the lower levelled players be interested in a tournament where there is a level cap of maybe XP level 10 or 15? Should we continue with more “fun” tournaments with alternative gamemode ideas, like teams or 1v1s, restricted power options? Should we go “old-school” with CF2-styled tournaments - thin, corner, speed (with speed and speedy)? Would anyone be interested in seeing the Top 10 highest ranked players in the game going head-to-head with one another “Last Battle”-Style? What about round-robin tournaments? Or month long in-game challenges? Or should we stick to classic quickplay-style matches?
As a tournament moderator I also think about how the official tournaments might transform this game from a casual game kids are playing at school or in breaks at work, into something they might wish to become more invested in and play more seriously. How important should the tournaments be? How coveted should the champion icons stay? Do we gift enough coins and gems compared to other curve fever games where you would be gifted a year’s worth of premium membership - could we perhaps offer an xp boost or an increase in power level points for all your powers? Should we enforce punishments for those who sign up and don’t play - rank deductions, xp deductions, being taken out of future tournaments, etc.?
Should I offer 2 tournaments a month? 1 more “fun” and the other more “serious”?
I’ve written a lot and have been thinking about it even more. But I wanted to hear your thoughts? What do you, the community, think should be the future of CFPro’s Official Tournaments?
Thank you for reading this far!