In my opinion, some of the mods are a little unbalanced. I think these are unbalanced:
- Multi Shot = 19.1% @ 3s cooldown
Someone please tell me why multi shot steals the most points compared to the other bullets (one/side/double shot; scatter shot and homing are different bullet types). It shoots 4 shots that could each potentially steal 19% and it doesn’t seem like players are using it skillfully as compared to the others. In addition, the cooldown is so quick that they can just fire it so often, hoping to hit someone. If the steal percent was decreased or cooldown increased, i feel it wouldn’t be as bad.
- Trippy Fever = 13.5% @ 4s cooldown
I believe reverse fever is the hardest one to survive on and that only steals 6.9%. I think trippy fever is the next hardest to survive, but it steals the same amount as thick fever (which isn’t too hard to survive on). I think if it stole closer to 10%, it would be better balanced.
- Clock Block = 8.9% @ 4s cooldown
I used to really like this mod, but its effect has slightly changed and I think it should steal more (like 10%) because of it. It used to work where if a player hit the fever, they could not use their mods and the cooldown time stopped as well. Now it works where a player can still use a mod if it was available before hitting the fever and the cooldown time is also halted. Either keep the current effect, but increase the steal percent or revert to the old effect and keep the steal percent.
Any other mods you think are unbalanced? Do you agree with these opinions?