May 3rd, 2021~
Attention all Curve Fever Pro Players:
Trax here to Introduce some much-needed ideas and criticism coming forth so that the dev’s of this wonderful game can Improve and develop this game bigger and better than It already Is.
Turret Buff- The turrets are a bit too helpful to the enemy and un-rewarding to land shots with, so let’s have a few systems and buffs In place to have the player always playing even when they are eliminated instead of being “AFK” during the round until they can play again as a curve.
As you hit players more and more the points deducted Are increased from 1 point to 2 to 3 and so on. (Max Is 5)
The rockets will have a radius for denotation similar to a Homing Rocket that curves use to steal points just a bit smaller (About half the size of the powerup)
But remember how I said turrets are helping the other players out by boosting them because of the mechanic where getting hit by say a scattershot or mine would bounce you up In the air for a short window of time.
Yeah, might not have noticed but the Rockets do the same thing, and hitting them with one near the edge of a line could save their lives which of course you don’t want to help the people that you’re going up against so… let’s get rid of the jump for the rocket only and let the mines and scattershot still have that bouncing capability.
But people might think, “Oh I will kill myself on purpose and steal points off everyone else so that I have no risk of losing points and win the game”. Not so fast! I also thought of that too, this will be so If you die the first 10 seconds of the round then you won’t go into turret form, and even If you delay the 10 seconds and kill yourself. Well, then I have another surprise for you. You have a limited amount of shots depending on how long you have lived for example. (Every 10 seconds passed you get a shot).
That’s all for Turrets I think they need a well-deserved break, let’s talk about some more ideas which are powerups!
New Powerups- I will list some new powerups that could be overpowered or underpowered in the meta If they were added Into the game. Anyways, let’s get to listing them!
Gate Crash: Would take a long time to deploy but after deployment would cause a large sphere that would take 6 points from a player every second they are In it for. (2x the size of the timed mine) also would take 2 points per second from Its own color as a balance measure, Lasts 10 seconds.
Tripware (2 Seperate Powers): Tripwires that are set off when a player gets too close to you, using It causes the player to lose some points 7-12 and gives the debuffs depending on your Tripware choice.
Red: When enemies go near you It causes them to slow down for 5 seconds
Green: When enemies go near you It causes them to speed up for 5 seconds
Optic Paraframes: Causes a spiral of mist to lunge to a player (Only In the front cannot be equipped In the back) and causes their vision to decrease also their speed to decrease so its fair for the victim and their reaction times.
Banker Zone: Any enemy to get caught In this area will bank 30 points into the orb, the owner of the banker zone can come anytime to the area to retrieve the points banked by opposing colors.
Color Bananza: Causes a bolt of electricity to either steal points from a player (15-18 points) or hit another players utility to claim It as their own.
Shock Bolt: Causes a bolt of electricity to electrocutes a portion of lines curves make, and instead of that player just dieing they also lose points to the owner of the bolt (7-10 Points)
Smoke Screen: Makes the owner Invisible In the zone for 20 seconds until It fades away, other players vision will decrease In the zone until out of It but no points are taken away unless they are revoked of points while In the smoke which will give any player who steals points from the smoked player get double points. (Could help enemies)
Thats the ideas that I have at the moment hope to see you In the ranks! Thats right! Im not a real fan of ranked right now because Its kinda weird.
So I’ll show you how we could fix some of the holes that ranked has at the moment…
New Ranked Rules (Small Update): You should not have trophie decay depending on If your Versuing Bronzes or Diamonds It just seems fitting to get more trophies from beating higher ranked people however not get as many for Versuing Bronzes.
Grand Master: Highest Rank
Paper Rank: Remove This Rank
Platinum: Higher Than Gold but Lower than Diamond
Ameythyest: Higher than diamond but lower than Champion
Master: Higher than Champion but lower than Grand Master