Friends lists, Spectating, Custom rooms


#1

BRINGING THIS ONE BACK! So in the “CFPro turns into CF2 remastered?!” thread on the cf2 forum, someone posted some of the reasons why Geert decided to stop cf2.

State of Curve Fever 2

We all love Curve Fever 2. It is a great and simple concept, that you can quickly play during a break on schools, or when you are at home. But the game also has some problems, which make the game less fun to immerse into, or to play for a long time. These are the problems we see in Curve Fever 2, that we want to improve in our next installment

1 . Repetitive gameplay Let’s face it. Curve Fever is for many the same game, over and over again. Yes, there are powerups, but they are always almost the same set. And from the first time till the 100th time you played the game, the game offers you the same. There is no sense of progression. If you are not blessed with a fantastic index finger and ring finger, than there is no feasible goal you can reach in the long run. We want to give players the possibility to make meaningful long term choices and goals in Curve Fever 3. And we want to give casual players a reason to come back, an ever changing way Curve Fever is played.

2 . Content locked away If you read point 1, you might think: “Hey, there is team games, and custom powerup settings, and friends. The game is not repetitive at all!” This is true, but you have to pay to make really use of them. We have met quite some people who love our game, but many don’t know that you can change powerup settings, or that you can play team games. The content is there, but you have to pay for it, making only a small group of people enjoy the most out of Curve Fever. This has to change!

3 . Competitive play only interesting for top 200 I personally, love competitive gaming. Therefor we have the - seldomly seen - FFA rankings, and it actually works! But it is not interesting for 99% of our players. They are below 1400 rank, and don’t care what their rank is. Why should they, as they have none to compare with. We have great ideas on how to make ranking and competitive play more interesting for everyone.

4 . Social interactions are average at best The friendslist is not a friends list, but a beggars list. People who want to play team games because you bought a premium account. And there is no clear way to solidify your friends group, no group chat or clan chat. In a game that wants to be about social connections, this can be done way better.

So far I would say that other than the rankings which have been improved with the league system (though not entirely improved as unlike in cf2 improving rank gives no in-game benefits (access to higher level rooms etc.) and there is no natural loss of rank over time), cfpro hasn’t managed to improve on any of these aspects.

How to offer what is above:

  • Friends lists: The social interactions in cfpro are worse than cf2. The only place you can chat is in a small corner of the screen. Your chat doesn’t even have a chatbox. Offer friendslists so that you can see who is online, chat to people individually to organise games etc.

  • Spectate: Again, this is to help with the social interactions but also to help with competitive gameplay. Make it so that players can spectate the “pro” games to get strategy ideas. More spectators = more chatting as well. It also will allow good players to see who is in game already so that good players can play against each other rather than being spread out across three different rooms full of silver players.

  • Custom rooms: While we have custom rooms in cfpro, they offer less than quickplay. You can’t prescribe power choices to a room meaning that the game is as random as quickplay (as soon as one person comes in and ruins it which always happens), it can’t be competitive since even if its ranked, as soon as you try and prescribe a power combo or individual power, people troll and choose different powers. You also can’t choose to have everyone using powers at the same level. Even custom games don’t allow players to be equal in game (literally my attempt at making an equal tournament where its not just about the level of your powers is so hard to do since most players don’t have the only power which can be even vaguely fair). Also, custom rooms aren’t even supported as you can’t progress in custom rooms since you can only get a max of bronze crates (meaning no access to legendary modules, lower xp etc.)

Solution: Friends lists, spectate function and custom room system more similar to cf2. The gameplay (when you have those stronger rooms) is imo better than cf2, its cfpro is at the moment less competitive, more random (almost repetitively so) and less social.


#2

It would be cool to have things to unlock for progressing your ranking/league such as colors for your ships, ship customizations, etc. That way people are actually trying to get towards a higher rank because of a cool thing they could unlock at a specific rank/league. I think it would be cool atleast lol what are your thoughts?


#3

Or:
Completely destroy the ship and progression aspect.
Make colors and icons unlockable from crates.
Add items again (thin, bubbles, eraser, gs, all the others)

Basically, make CFPro into CF2, or else curve fever in general will die.


#4

Lmao I like this idea but I dont think this is something they would do.