Fevers/mines


#1

So, I haven’t been on this forum for about a year, and thus don’t know everything that’s changed or if this rule has already been implemented.

Anyway, I always seem to hate lobbies that everyone has a mine or fever, and then toward the end everywhere I go I run into one. And that’s why I think that maybe each player is allowed to throw down 5 fever/mine before they start going away

E.g. let each number represent a fever/mine
1 2 3 4 5 -> 2 3 4 5 6
This basically means the first fever of the five would disappear after the 6th has been thrown

Anyway just some food for thought but thanks :slight_smile:

Edit: I’m sorry it’s confusing


#2

humma :confused:


#3

I like this idea