Hello again awesome people!
First of all, thank you for the outpour of feedback and bug reports you all left us. It has been and continues to be immensely helpful to us!
I wanted to make this second dev blog concerning teams to let everyone know what we’re working on and what we are trying to achieve.
So far the new game mode has been well received by most of you, but there are still improvements to be made and some existing bugs to be handled. Overall we’d like the game to have more build-up and excitement as well as clarity. As such, we plan to test out a couple of iterations to the current Teams mode over the course of this week:
The first one will be closer in style to the FFA mode. You can only destroy the opponents’ core when you have at least 400 points. The cores will have a white border around them. That border will open once someone on the opposing team reaches the minimum requirement of points. When the core is exposed, the player that has 400 or more points can go and attempt to destroy the core. If they lose the points in the process, the core will be once more protected by the border.
In this rework, players will start with 100 points each and will win 50 survival points if they outlive everyone on the enemy team.
The focus on in this game mode will be on gathering enough points to destroy the core in one go. You have to hunt the other players to get the points, while also staying safe from incoming attacks. This allows for some very intense moments as you fully focus on the players that have enough points to destroy the core. If you don’t like to be hunted, you can still contribute by donating points to your teammates, survival, and defense.
The second variation to Teams will maintain the initial rules of the game mode, however, there will be changes to the drop zone surrounding the core.
There will be a barrier surrounding the core and the drop zone with 2 holes in it so that only one player can have access to the dropoff zone. Players will not be able to jump over the barrier or expand the holes with mines. However, the dropoff zone can expand over the barrier if someone on the enemy team has enough points.
In short, the dropoff zone of your core will grow proportional to the highest score of any of the alive players on the enemy team. You can easily defend the core at the start, but later on, it will become more complex.
With both of these iterations, there will be some universal changes such as a team chat (this will also fix the issue with not being able to chat with your team at the end of a game), improved matchmaking, better onboarding for new players, how to deal with players that leave, etc.
Please keep in mind that we’re still experimenting with the Teams update. This means that the gameplay changes will not be set in stone. For the time being, we’re still tweaking and improving the rules and flow of the game so let us know what and why you like/dislike after each new update.
In the meantime, I’ll let you know as soon as we come up with any other new ideas for Teams besides the ones I mentioned above.
I’ll catch you in the next one! (or in the comment section)