I’m back with some updates on Teams and what we plan to do with this game mode.
We’ve processed all the feedback coming in from all of you, as well as the information we’ve seen from our stats. Pretty much all this data showed us that the original version we put live outperformed all the reworks we tested. Pro players seemed to like both the original and the 3rd version, however, new users did not like the complexity of the 3rd version and greatly favored the original.
This led us to the decision to revert to the first version of Teams: no more barriers surrounding the cores, drop zones will get smaller the fewer points it has, you can always drop points to damage the enemy core, and the area surrounding your teams’ core will be once more the donation zone. The core also got a small revamp and now has different health states:
- No shine;
- Cracked and smoking.
We feel like this makes the game look a lot cleaner art-wise.
Survival points will stay as they were in later reworks: 100 points for each opponent you outlive.
Stealing will go back to the way it initially was and there will no longer have a limit on max steals. But we nerfed both Speed and Speedy fever by increasing their cooldowns.
As I mentioned in the previous Dev Blog, most of the detail work we did in previous reworks such as team colors, crosshair indicators for opponents, team chat, etc. will stay on despite us reverting to the original teams’ gameplay.
Upcoming tweaks: We’d like to add some replays of major events after each round so that players can feel more emotionally connected to events in the game they might have missed. These would be a set number of short replays for something like many points stolen in one go by a player or someone donating just as their teammates enter the drop zone of the enemy core. We’d really like to see if highlighting moments like these will help improve the dynamic of teams, as well as, better explain the game for newer users.