As you all know we’ve always wanted to keep Curve Fever Pro ad-free and we have been trying to find other means to monetize the game. However, it turns out that if we want to be able to sustain the game, we do need to tap into the consistent income that ads provide. We had some time to think things through, and we concluded that having ads in Curve Fever Pro will help us with expenses such as servers and allows us to keep improving the game for you guys for many years to come.
Why ads? Well, we’ve seen the idea suggested here on the forum by some of you and the responses were quite positive. As such we want to give it a go and experiment a bit to see what works and what doesn’t. The ad will appear after a match is found, however, it will only cover the field so that the chat will still be active for players to interact with each other.
We do realise that not everyone has the time or patience for an ad so we want to give players the option to skip it if they wish to do so for a set amount of gems. The fun part about the skip option is that if any of the players in the match skips the add, it is skipped for everyone in that game. You can thank that person by pressing the space bar. They will also be celebrated by having heart particles blowing out of their ship for the first round.
We are going to release an update sometime this week (most likely tomorrow, the 8th of May) in which we want to test run how showing ads before a match will work for our game. Hopefully, we will be able to keep our players engaged and earn enough ad revenue to keep making great improvements to the game!