FIXED
- Fixed ghost matches for quickplay that would not update such as slots not filling up.
- Fixed matches not getting destroyed properly some times.
- Fixed uneven player slot count in custom lobbies not displaying slots properly.
- Fixed errors when loading some player profiles and matches.
LASER REWORK
- Laser stays in place when fired now.
- Removed min/max attack based on angle
- Speed and rotate reduction only applied during warmup time.
- Attack increased to 14% (was 12%)
- Windup time decreased to 0.6s (was 0.7s)
- Thickness increased to 6 (was 4)
- Cooldown reduced to 6s (was 7s)
- Duration decreased to 0.1s (was 0.45s)
BUFFED
- Homing missile attack increased to 7.3% (was 6.5%)
- One shot attack increased to 14% (was 13%)
- Activation delay for all fevers decreased to 0.55s (was 0.6s)
- Thick fever attack increased to 14.1% (was 13.8%)
- Low-res fever attack increased to 13.3% (was 12.8%)
- Steer-less fever attack increased to 12.3% (was 11.6%)
- Trippy fever attack increased to 12.8% (was 12.4%)
- Speedy fever attack increased to 11.3% (was 11%)
- Clock block fever attack increased to 12.8% (was 12.5%)
- Blind fever attack increased to 13.3% (was 12.7%)
- Reverse fever attack increased to 9.8% (was 8.8%)
- Mine attack increased to 10% was (9%)
- Stealth mine attack increased to 11% (was 8.7%)
- Trigger bomb attack increased to 13% (was 12.6%)
- Shield reflect bullet attack increased to 80% (was 50%)
- Shield cooldown decreased to 5s (was 6s)
- Hide self defense increased to 19% (was 18%)
- Teleport cooldown decreased to 5.5s (was 6.7s)
- Teleport defense increased to 16% (was 15%)
NERFED
- Scatter shot bullet speed decreased to 4 (was 5)
- Scatter shot cooldown increased to 5s (was 3s)
- Double shot attack decreased to 14.7% (was 15%)
- Trigger bomb cooldown increased to 5s (was 4s)
- Stealth mine cooldown increased to 5.5s (was 4s)
- Time bomb activation delay increased to 0.5s (was 0.45s)
- Time bomb cooldown increased to 4.5s (was 4s)
- Jump cooldown increased to 5s (was 4.5s)
- Brake defense decreased to 16% (was 16.5%)
- Brake cooldown increased to 5s (was 4s)
- Thin defense decreased to 27% (was 28%)
- Shield duration decreased to 1s (was 1.1s)