- Spawn positions are now random after the 1st round.
- Fixed the issue where the scoreboard was off by 1 point sometimes.
- Multi shot attack increased to 15.3% (was 15.2%)
- Homing attack increased to 5.5% (was 5%)
- Time bomb attack increased to 13.5% (was 12.9%)
- Brake defense increased to 21.8% (was 19.9%)
- Speed burst defense increased to 6.3% (was 4.8%)
- Hide self defense increased to 4.7% (was 0%)
- One shot attack decreased to 14.4% (was 15.9%)
- Double shot attack decreased to 15.5% (was 15.8%)
- Side shot attack decreased to 14.4% (was 14.7%)
- Scatter shot attack decreased to 21.2% (was 22%)
- Laser attack decreased to 11.5% (was 13%)
- Zap attack decreased to 20.6% (was 21.3%)
- Trippy attack decreased to 11.8% (was 12.2%)
- Curve-blind attack decreased to 11.8% (was 13.6%)
- Speedy attack decreased to 11.1% (was 11.6%)
- Reverse attack decreased to 7.8% (was 8.1%)
- Mine attack decreased to 9.5% (was 10.2%)
- Stealth mine attack decreased to 8.9% (was 9.4%)
- Jump defense decreased to 9% (was 11.2%)
PATCH 1.7.11 (May 29th)
- Fixed the issue where players could spawn outside of the border after players left.
PATCH 1.7.12 (May 31st):
- Player indicator is now always visible at the start of each round.
- Spawn area has been decreased so players spawn further from the border.
- Ships will now spawn facing toward the centre of the arena.