Curve Fever Pro Update Notes | 25-02-2019 | 1.6.4 | balance & smaller collision


#1

The promised matchmaking patch and some re-balancing of powers.


Guide: Understanding your Powers
#2

For those on mobile:

PATCH 1.6.4

  • Updated attack- and defense-values for abilties.

DETAILS

  • Improved matchmaking quality without affecting the short matchmaking time.
  • Removed goal-message before the game starts, reducing the wait time before ships start to move in first round.
  • Play button now only asks for attention when having 2 powers equiped.

CHANGES

  • The collidable area of lines has been reduced to be more forgiving. You can now scrape along other lines at your own risk.
  • You will no longer be automatically sent back to the lobby after finishing a quickplay-match.
  • Matchmaking has been updated to have a more consistent wait-time, allowing for better, faster matches.

FIXED

  • Fixed an issue where survive-time wasn’t accounted for when getting 2nd in a round, resulting in incorrect battle-xp.
  • Fixed a timing issue with the round-start announcement: 3, 2, 1, GO! .

BUFFED

  • Time Bomb attack increased to 10.3% (was 9.8%)
  • Stealth Mine attack increased to 7.1% (was 6.9%)
  • Brake defense increased to 32.2% (was 23.2%)
  • Speed Burst defense increased to 11.2% (was 9.1%)
  • Jump defense increased to 28.4% (was 13.3%)
  • Shield defense increased to 50% (was 16.8%)
  • Angled Turns defense increased to 42.7% (was 31.7%)
  • Thin defense increased to 50% (was 31.7%)
  • Hide Self defense increased to 23.9% (was 11.7%)
  • Clock Block attack increased to 9.1% (was 8%)
  • Thick attack increased to 10.3% (was 9.6%)
  • Speedy attack increased to 9.8% (was 9.3%)
  • Low-res attack increased to 11.4% (was 9.7%)
  • Curve-blind attack increased to 11.6% (was 9.7%)

NERFED

  • One Shot attack decreased to 15.3% (was 15.4%)
  • Double Shot attack decreased to 16.1% (was 17.9%)
  • Side Shot attack decreased to 14.1% (was 14.5%)
  • Multi Shot attack decreased to 15.7% (was 17.7%)
  • Scatter Shot attack decreased to 19.3% (was 19.5%)
  • Homing attack decreased to 8.6% (was 8.7%)
  • Trigger Bomb attack decreased to 12.1% (was 13.7%)
  • Steer-less attack decreased to 9.8% (was 9.9%)
  • Trippy attack decreased to 10% (was 10.2%)