We reworked homing to be a better power for new players, while not impacting the gameplay of high level arenas.
We did this by making homing directly usable for beginning players, give it a short cooldown, but also let it hit lines (like other shots) and make the stealing percentage really low.
- It will hit lines
- It now has a 3s cooldown, like the other shots
- It will steal only 5%
- It now is a starting power (instead of single shot)
Time before drawing begins has been reduced to 1s (was 2.5s) - We want to give more opportunities for players to ‘defend’ themselves when they are in the lead. By making the curves start drawing earlier there will be quite some lines on the ground before the powers are charged. Play a few games and let us know if you think: this makes it easier for a leader to defend against being targeted, it doesn’t matter, or maybe made it even worse.
Decreased bullet-on-ship collision size to 2x (was 3x) - Bullets sometimes hit the ship that looked like a ‘false hit’.
One shot now unlocks at level 4 (was 1)
Side shot now unlocks at level 13 (was 4)
Homing now unlocks at level 1 (was 13)
- Player badge is shown again above ships when the game starts, it looks cool.
- VIP star is now also shown next to the name above the ship.
- Fixed rank decay (yet again ).
- Fixed some cases where the entire game would be spinning on some devices.
- Homing cooldown decreased to 3s (was 10s)
- Reverse attack increased to 8.1% (was 7.4%)
- Time bomb attack increased to 12.9% (was 12.6%)
- Trigger bomb attack increased to 13.2% (was 12.3%)
- Stealth mine attack increased to 9.4% (was 9%)
- Brake defense increased to 19.9% (was 14.2%)
- Jump defense increased to 11.2% (was 7.5%)
- Thin defense increased to 30% (was 23.6%)
Overall, the stealing power of the powers have been reduced, favoring a more defensive meta.
- One shot attack decreased to 15.9% (was 16.9%)
- Double shot attack decreased to 15.8% (was 17.3%)
- Side shot attack decreased to 14.7% (was 15.7%)
- Multi shot attack decreased to 15.2% (was 17.1%)
- Scatter shot attack decreased to 22% (was 22.9%)
- Homing attack decreased to 5% (was 11%)
- Laser attack decreased to 13% (was 13.1%)
- Zap attack decreased to 21.3% (was 22.6%)
- Trippy attack decreased to 12.2% (was 12.9%)
- Speedy attack decreased to 11.6% (was 11.8%)
- Mine attack decreased to 10.2% (was 10.5%)
- Speed burst defense decreased to 4.8% (was 8.9%)
- Hide self cooldown increased to 6s (was 5s)