Curve Fever Pro Update Notes | 21-08-2018 | 1.2.4


#1

This is a balancing patch that also includes small in-game UI tweaks and important performance improvements and fixes.

NEW

  • Your own module icons now have an indicator showing which key it is attached to.
  • Points stolen during the game are now also animated during the post-round scoreboard.

IMPROVED

  • Module icons of other players have been slightly increased in size to better show their ready-state.
  • Updated the profanity filter to allow some non-offensive words that were previously filtered out.

CHANGED

  • Removed the “retry for better crate” functionality.
  • You now start drawing a curve 2 seconds after start moving (was 3 seconds)

FIXED

  • Fixed a bug where players would sometimes die instantly on spawn if the field size was reduced.
  • Fixed performance issues related to the points feed in the bottom right.
  • Fixed some memory leaks which resulted in game data not being removed after finishing a match (should decrease RAM usage after playing multiple games)
  • You no longer see 0 points when stealing points from a player without any points.

BALANCING

  • Hide self duration to 3.5s (was 2s)

  • L.A.S.R. wind-up time to 400ms (was 300ms)

  • L.A.S.R. duration to 400ms (was 500ms)

  • Multi shot fire-angles changed to intervals of 90° (was 72°)

  • Scatter shot explosion to 15 (was 5)

  • Trigger bomb activation delay to 450ms (was 500ms)

  • ZAP radius to 25 (was 35)

  • Clock block fever attack to 12 (was 11)

  • Curve-blind fever attack to 11 (was 10)

  • LO/REZ fever attack to 11 (was 10)

  • Mine attack to 12 (was 13)

  • One shot attack to 18 (was 20)

  • Reverse fever attack to 10 (was 9)

  • Scatter shot attack to 20 (was 22)

  • Speedy fever attack to 10 (was 9)

  • Steer-less fever attack to 10 (was 9)

  • Thick fever attack to 11 (was 10)

  • Trippy fever attack to 11 (was 10)

  • Z.A.P. attack to 18 (was 19)

  • Angle turns defense to 110 (was 120)

  • Brake defense to 110 (was 120)

  • Hide self defense to 105 (was 110)

  • Jump defense to 110 (was 120)

  • Scatter shot defense to 100 (was 110)

  • Shield defense to 110 (was 120)

  • Thin defense to 110 (was 120)

  • Z.A.P. defense to 100 (was 110)


#2

let’s see if I can make hide self + trigger work now :slight_smile: