Curve Fever Pro Update Notes | 21-02-2019 | 1.6.3


#1

Changelogs for Update 1.6.3 - New Matchmaking System + Ballance Update


CHANGES

  • The collidable area of lines has been reduced to be more forgiving. You can now scrape along other lines at your own risk.
  • You will no longer be automatically sent back to the lobby after finishing a quickplay-match.
  • Matchmaking has been updated to have a more consistent wait-time, allowing for better, faster matches.

FIXED

  • Fixed an issue where survive-time wasn’t accounted for when getting 2nd in a round, resulting in incorrect battle-xp.
  • Fixed a timing issue with the round-start announcement: 3, 2, 1, GO! .

BUFFED

  • Jump defense increased by 84%
  • Mine attack increased by 1.1%
  • Reverse attack increased by 3.1%
  • Time Bomb attack increased by 8.2%
  • Zap attack increased by 2.1%
  • Brake defense increased by 37%
  • Homing attack increased by 1.1%
  • Stealth Bomb attack increased by 4.3%
  • Speed Burst defense increased by 38%
  • Curve-blind attack increased by 2.1%
  • Thin defense increased by 97%
  • Hide Self defense increased by 110%
  • Shield defense increased by 136%
  • Low-res attack increased by 4.1%

NERFED

  • Trigger Bomb attack decreased by 14.2%
  • Trippy attack decreased by 1%
  • Speedy attack decreased by 2.9%
  • Single Shot attack decreased by 0.6%
  • Side Shot attack decreased by 1.4%
  • Double Shot attack decreased by 11.2%
  • Multi Shot attack decreased by 13%
  • Steer-less attack decreased by 6.1%
  • Thick attack decreased by 8.3%>

Guide: Understanding your Powers
Guide: Understanding your Powers
#2

MOBILE FRIENDLY VERSION

CHANGES

  • The collidable area of lines has been reduced to be more forgiving. You can now scrape along other lines at your own risk.
  • You will no longer be automatically sent back to the lobby after finishing a quickplay-match.
  • Matchmaking has been updated to have a more consistent wait-time, allowing for better, faster matches.

FIXED

  • Fixed an issue where survive-time wasn’t accounted for when getting 2nd in a round, resulting in incorrect battle-xp.
  • Fixed a timing issue with the round-start announcement: 3, 2, 1, GO! .

BUFFED

  • Jump defense increased by 84%
  • Mine attack increased by 1.1%
  • Reverse attack increased by 3.1%
  • Time Bomb attack increased by 8.2%
  • Zap attack increased by 2.1%
  • Brake defense increased by 37%
  • Homing attack increased by 1.1%
  • Stealth Bomb attack increased by 4.3%
  • Speed Burst defense increased by 38%
  • Curve-blind attack increased by 2.1%
  • Thin defense increased by 97%
  • Hide Self defense increased by 110%
  • Shield defense increased by 136%
  • Low-res attack increased by 4.1%

NERFED

  • Trigger Bomb attack decreased by 14.2%
  • Trippy attack decreased by 1%
  • Speedy attack decreased by 2.9%
  • Single Shot attack decreased by 0.6%
  • Side Shot attack decreased by 1.4%
  • Double Shot attack decreased by 11.2%
  • Multi Shot attack decreased by 13%
  • Steer-less attack decreased by 6.1%
  • Thick attack decreased by 8.3%

#3

It works fine on mobile? :thinking:


#4

@hohoho trigger bomb nerfed and fevers buffed :joy: LOL


#5


Not really


#6

I really like this update! More than anything else, the best thing is that the collision lines are much more forgiving - just had some really nice games with thin and went through gaps which would have bugged for me before etc.!!!


#7

GIB MOAR ZAP NAO !!!11one

Jeez, my trigger got nerfed and ZAP…
sigh…

Watch out for the speedyzappers and hidezappers like they weren’t a pain in the arse yet.

zappers gonna zap :sunglasses:


#8

Screenshot%20from%202019-02-21%2013-28-59

Like the intentions behind faster queues, but I’d rather be in a higher rank room, than have this. Someone else in queue also said they got -1 for 1st too.


#9

Whoops
image


#10

Besides ZAP stuff I believe that collidable area is too small now, I have witnessed lines overlapping each other.


#11

There also is this bug that you and another person can drive on top of eachother.


#12

This also happened before the update (and acc. to Devs was not really a bug per se, but the effect of decision that ship head will have no collision). Though of course I don’t deny it might be more common now since collision is smaller (so far I haven’t noticed it).


#13

why is this a thing?


#14

You are simply too OP :joy:
On a serious note, this shouldn’t happen at all!!


#15

wait what do you mean time bomb +8.2%? It’s at 10% right now and it wasn’t at 2% earlier


#16

@up, just as well Shield (increased by 136%) was not at a minus percentage before either :smiley: They are talking the difference in %, not in percentage points :slight_smile:


#17

it doesn’t mean 8.2 was added to the attack power, it means multiplied by an extra 8.2% i think
it also says shield was increased by 130%, that just means it was increased by 130% of its old power

to be fair, i’d rather it just compared the old power to new power, something like (8% -> 10%)


#18

I’m sorry but i think this update is dumb as hell…why buff zap and speed?wtf…they were already annoying and broken enough


#19

why do they do that? this is so annoying


#20

maybe it was a tie for the 1st place?

edit: yes it was.