Curve Fever Pro Update Notes | 21-02-2019 | 1.6.3 | balance & matchmaking


#6

I really like this update! More than anything else, the best thing is that the collision lines are much more forgiving - just had some really nice games with thin and went through gaps which would have bugged for me before etc.!!!


#7

GIB MOAR ZAP NAO !!!11one

Jeez, my trigger got nerfed and ZAP…
sigh…

Watch out for the speedyzappers and hidezappers like they weren’t a pain in the arse yet.

zappers gonna zap :sunglasses:


#8

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Like the intentions behind faster queues, but I’d rather be in a higher rank room, than have this. Someone else in queue also said they got -1 for 1st too.


#9

Whoops
image


#10

Besides ZAP stuff I believe that collidable area is too small now, I have witnessed lines overlapping each other.


#11

There also is this bug that you and another person can drive on top of eachother.


#12

This also happened before the update (and acc. to Devs was not really a bug per se, but the effect of decision that ship head will have no collision). Though of course I don’t deny it might be more common now since collision is smaller (so far I haven’t noticed it).


#13

why is this a thing?


#14

You are simply too OP :joy:
On a serious note, this shouldn’t happen at all!!


#15

wait what do you mean time bomb +8.2%? It’s at 10% right now and it wasn’t at 2% earlier


#16

@up, just as well Shield (increased by 136%) was not at a minus percentage before either :smiley: They are talking the difference in %, not in percentage points :slight_smile:


#17

it doesn’t mean 8.2 was added to the attack power, it means multiplied by an extra 8.2% i think
it also says shield was increased by 130%, that just means it was increased by 130% of its old power

to be fair, i’d rather it just compared the old power to new power, something like (8% -> 10%)


#18

I’m sorry but i think this update is dumb as hell…why buff zap and speed?wtf…they were already annoying and broken enough


#19

why do they do that? this is so annoying


#20

maybe it was a tie for the 1st place?

edit: yes it was.


#21

I’ll link this here as well, since it might answer some of the matchmaking concerns: Dev Blog 09 - Matchmaking
Also, there will be another balance update coming early next week :smiley:
If you are curious about the process behind balancing powers you can have a peek here Dev Blog 07: Is it possible to balance 27 powers?
I do believe Geert has further improved/polished the process since then, but the overall idea still holds.


#22

not Really… xd


#23

Why They nerf trigger if its only used by 1 player lol


#24

1? i use it as well :joy:


#25

ok myabe not 1 but except me you and another guy, i havent seen anyone using it