You can now unlock more rewards by completing daily and weekly challenges!
Check it out in the new challenges popup which can be found on the top of the game.
PATCH 2.4.1 (November 20th)
- Fixed keys not always registering properly!
- Changed weekly challenge XP reward to 250. (was 150)
- Weekly challenge rewards are less random now. (no duplicates)
- Fixed challenge claim reward button appearing for incomplete challenges.
- Updated weekly challenge info tooltip.
- Updated some challenge descriptions to be more clear.
NEW
- Daily challenges
- Weekly challenges
- Challenges overview popup
- Extra weekly challenge for
VIP’s
GAMEPLAY CHANGES
- Death explosion size decreased to 25 (was 40)
- Turret size decreased decreased to 60 (was 120)
BUFFED
- Teleport cooldown decreased to 7.5s (was 8s)
- Shield defense increased to 32% (was 30%)
- Teleport defense increased to 15% (was 9%)
- Hide sel f defense increased to 18% (was 17.6%)
- Speed burst defense increased to 12% (was 11.5%)
- Homing missile attack increased to 7% (was 5.1%)
- Mine attack increased to 9% (was 7.8%)
- Stealth mine attack increased to 8.7% (was 7.9%)
- Time bomb attack increased to 15% (was 14.3%)
- Clock block duration increased to 6s (was 5s)
- Clock block fever attack increased to 12.5% (was 11.7%)
- Thick fever attack increased to 13.8% (was 13%)
- Steer-less fever attack increased to 11.6% (was 10.6%)
- Speedy fever attack increased to 11% (was 10.1%)
- Reverse fever attack increased to 8.8% (was 7.6%)
- Blind fever attack increased to 12.7% (was 12.2%)
- Low-res fever attack increased to 12.8% (was 12.3%)
- Trippy fever attack increased to 12.4% (was 11.7%)
- Blind fever cooldown decreased to 3.5s (was 4s)
- Low-res fever cooldown decreased to 3.5s (was 4s)
- Trippy fever cooldown decreased to 3.7s (was 4s)
NERFED
- Multi shot cooldown increased to 3.5s (was 3s)
- Multi shot damage decreased to 13% (was 14%)
- Side shot attack decreased to 13.5% (was 14.1%)
- One shot attack decreased to 13% (was 13.5%)
- Double shot attack decreased to 15% (was 15.6%)
- Laser attack decreased to 13% (was 13.4%)
- Mine trigger size decreased to 70 (was 80)
- Stealth mine trigger size decreased to 70 (was 80)
- Time bomb trigger size decreased to 100 (was 120)
- Teams: Jump cooldown decreased to 7s (was 4s)
- Teams: Brake cooldown decreased to 7s (was 4s)
- Teams: Power dash cooldown decreased to 8s (was 6s)
- Teams: 180 cooldown increased to 8s (was 6s)