IMPROVED
- Reduced collision precision for thin curves which improves performance.
- Collision checking should be a bit more performant
- Changed fever hits in a match challenge to be a bit easier.
- Rank decay changed to 30 per week of inactivity. (was 5%) - Decayed rank is converted to bonus points which can easily be earned back when playing again.
- Rank will no longer decay below 1500 (was 1200)
FIXED
- Fixed turrets not stealing points some times.
- Fixed turrets stealing more than 1 point some times.
- Fixed turret hits some times counting towards bullet hits stats.
- Fixed marking ‘I’m here’ on the AFK timer not working.
GAMEPLAY CHANGES
- Curve rotate speed changed to 3 degrees (was 3.15)
- Gaps collision improved - Previously you had to go exactly through the center and the collision would stick out of the line. There are three smaller collision circles now instead of one bigger one.
- Teleport can now cross the border but it has a max travel distance.
- Reverse fever now also swaps up and down keys.
- Thin will also give you a turn speed boost now.
- Shield can now reflect bullets allowing you to steal points with it. - When you reflect the bullet you become the owner of the bullet and you will steal points if it hits a player.
- Laser will deal less damage when sweeping. (nerf to laser + corner/180) - The further away from the starting angle the less damage (0 degrees is 12% and 15+ degress is 6%).
BUFFED
- Laser rotate multiplier increased to 0.08x (was 0.05x)
- Thin turn multiplier increased to 1.25 (was 1)
- Shield size increased to 50 (was 40)
- Angle turns duration increased to 6s (was 5s)
- Mine activation delay decreased to 0.5s (was 0.6s)
- Time bomb trigger radius increased to 110 (was 100)
- Time bomb explode delay decreased to 0.5s (was 0.55s)
NERFED
- Laser max attack decreased to 12% (was 14%)
- Laser min attack set to 6% (was 13%)
- Homing missile attack decreased to 6.5% (was 7%)
- Homing missile search radius decreased to 40 (was 45)
- Homing missile explosion radius decreased to 15 (was 30)
- One shot explosion radius decreased to 15 (was 30)
- Side shot explosion radius decreased to 15 (was 30)
- Double shot explosion radius decreased to 15 (was 30)
- Multi shot explosion radius decreased to 15 (was 30)
- Multi shot attack decreased to 11% (was 13%)
- Scatter shot explosion radius decreased to 15 (was 16)
- Jump defense decreased to 7% (was 9%)
- Jump cooldown increased to 4.5s (was 4s)
- Thin defense decreased to 28% (was 30%)
- Shield duration decreased to 1s (was 1.2s)
- Shield defense decreased to 25% (was 32%)
- Angle turns defense decreased to 28% (was 30%)
- Trigger bomb activation delay increased to 0.5s (was 0.45s)
- Trigger bomb attack reduced to 12.8 (was 13.2s)
PATCH 3.3.3 (March 15th)
- Fixed shield stealing all (or a lot of) points.
PATCH 3.3.4 (March 16th
- Fixed gap points not working.
- Fixed AFK timer appearing too early. (now shows after 75 seconds)
- Laser rotate multiplier decreased to 0.06x (was 0.08x)
- Laser duration increased to 0.45s (was 0.4s)