Ok guys,
usually I am not the person who writes things in forums but this update deserves a comment. First of all monetization is not bad. It’s ok to do it. But if you do. Do it thoughtfully. I am a developer myself and understand this aspect.
I don’t know how old my account is (maybe the devs can tell me). I guess max. 2 months or so and I am sure that I am one of those players who play the most matches a day.
Let’s take a closer look at the quotation “Skippable Ads”. A skippable ad is as the name implies, skippable at any time. If I have to pay to skip an ad, this is only partially skippable and in my opinion does not deserve the name “Skippable Ad”.
Let us assume that my account is 2 months old. In these 2 months I have played 747 games. Thats about 12 games per day. During this time I collected 190 Gems which are worth 4.99€. To skip an Ad I need to pay 10 Gems (0.26€). So I can skip exactly 19 Ads with my 190 Gems. If I play two days now (12 games per day) and skip all ads, I’m out of gems.
What I mean by this is that you collect gems so slowly, that no one would ever skip an Ad! For example, a skin costs 250 Gems. I did not even get 250 Gems in the two months to buy a skin! Why should I start and burn my gems to avoid advertising for exactly 19 games? No one will buy gems only to skip ads. Never!
Under these circumstances, the word “skippable” should be deleted. Ok, so we now know that nobody will skip these ads. So when I play 12 games a day, we come to 9.5 minutes of my day, where I’m forced to see things I do not want just to play a fast game of Curve Fever…
Frustrating enough that players can not even get skins or the battle pass in a reasonable time without paying money. On top of this you are adding “Skippable” Ads which frustrates playes even more. I think you get the point here and I am pretty sure that many players, sadly, will stop playing Curve Fever because of this (me included).
Instead of dropping the prices of Skins and the battle pass for example you are adding a feature that will cause players stop playing the game. If you want to generate more revenue you should improve the game instead of dropping big and long ads in front of every game.
Just an idea: Why you do not create the ability for players to create their own small tournaments? Like Sit-and-Go’s in Poker. The creator of a tournament could choose a Buy-In in gems and other players could join and play to win more Gems! A tournament would have game rooms base on the number of players.
For example:
buy in: 10 gems
players: 18
total gems: 180
1st wins: 54 gems
2nd wins: 36 gems
3rd wins: 27 gems
and so on…
first round of tournament:
3 games a 6 players (normal game). The last two of every room are getting eliminated.
second round of tournament:
2 games a 6 players. Last three are getting eliminated.
third round of tournament (Final room):
6 players fighting for the prices.
This would bring you more money because players would buy more gems and it would bring a cool new mechanic to the game.
Furthermore, leagues could be created which take place monthly and where you could win gems. Just some fast ideas to bring more people to the game and generate more money.
So if players would have more gems the skipping of an Ad would not be this expensive anymore and would not destroy all the gems the player earned by playing this cool game.
I hope you will find another way of implementing Ads beause i really enjoyed playing Curve Fever.
Cheers,
MASIMOTO