- Steal points from other players by using your abilities.
- Reworked the point system, you start with 10 and earn 10 each time a player dies and you are still alive. (survival points)
- The game now has a score goal.
- We have removed the energy from the game
- Modules now have a cooldown.
- Module upgrades now upgrade the attack and armor stats of the modules.
- The borders have been closed, and the laser walls have been removed.
- The size of the field is now smaller with fewer players.
- Spawn positions are now randomized for each round.
- Stealth mine has been reworked to be a mine that is invisible most of the time.
- Repulse fever has been replaced with “clock block” fever which blocks the module cooldowns.
- Gaps are no longer timed, they now appear at random intervals.
- Bullets now have infinite range.
- Bullets now go a bit faster.
- Hide self now cancels when you get hit.
- The sizes of gaps have been reduced.
- Fevers and mines now have infinite throwing range.
- Between round and game scoreboard has been reworked to match new the game mode.
- All menus now have a new background.
- Basic tutorials tips have been added which are visible when you’re dead.
- Bullets have gotten an upgrade and are now big fireballs.
- Throwing fevers now has an effect trail.
- Fevers and mines now pop on the field instead of growing.
- Fevers and mines are now color coded.
- Added a “leave button” in the settings menu accessible from within the game.
- Performance improvement with in-game text rendering.
- Performance with effect timers causing small lag spikes.
- Removed the ship on ship collision to make it less random who dies on impact.
- Fixed looping audio not stopping when leaving the game.