Every two weeks the whole team sits down around the oval conference table and participates in a sprint planning meeting. Over the course of this meeting, the team discusses the next steps for the game. We then determine what new features can realistically be accomplished in the next sprint and by the end of the day we are all very eager to start.
This is a good way for us to stay organised and a fantastic opportunity to brainstorm on what the next big thing for Curve Fever Pro is going to be. The two seemingly endless sources of ideas we draw inspiration from are the team and the community. Our players especially are the drive behind continuously tweaking and improving the game. So without further ado, sit back, grab a nice snack/drink and hopefully get as excited about the next few lines as we did!
Ever since the launch of Curve Fever Pro there has been one constant request : add a way to play with friends! Well, dear curvers, we’ve heard you and we shall deliver. With the new update coming out, our players will be able to create private rooms where they can invite friends and play Laser Wall Deathmatch together. How this works is that now there are two options to choose from after clicking Play:
- Create Match - the player (host) can create a private room where they can invite anyone to join via a link. The host can kick players from the room and decide if they are going to play in the match or just spectate it. Players will then choose their ships and modules and wait for the host to start the game. Once everyone is ready the host can press START.
- Quick Play - the player joins a public room, selects a ship and modules and gets in a match with other players of similar rank.
We decided to include an option for people to spectate games created in private rooms in order to further facilitate the social aspect of Curve Fever Pro. Watch friends play or cheer for a favorite player in a future tournament. The possibilities are endless!
All eyes on modules
Another exciting update is that modules will no longer be locked to ships by earning crates. Players soon won’t need to worry about a crate limiting their freedom to experiment with various module-combinations. This is a nice way to let players practice with their preferred modules as well as to encourage them to try out new things.
A complete makeover
All those changes and additions to the game come with an awesome visual revamping of the main-menu, crate-menu and modules. The main-menu will also include a Community section that will showcase community/game-related news and announcements. We feel that these changes are a nice upgrade for existing players as well as offering a much more intuitive experience for new players.
New possibilities on the horizon
Introducing private rooms in the game leaves the door open to plenty of new updates and improvements for Curve Fever Pro. With feedback from players and our ideas you can be certain that there are more awesome things to come. So stay tuned and find out more in the next Dev Blog post!