I have a few questions regarding the game’s progression in terms of development.
#1. What exactly is the developers’ aim in the game? Geert talks about a “core vision,” but could somebody kindly provide a more specific description regarding this vision? For example, how exactly do the developers aim to make the game engaging, fun, social, and such?
#2. What would happen if passives were added? For example, if we made a passive that increased your defense by 30 in-game, what are some possible repercussions? What if only certain players had access to this passive, and others didn’t? What if there were several multiple passives that allowed you to design your ship as an offensive, defensive, or all-rounder ship? Would that be unfair? Would it perhaps cause players to blame the system if they lost?
Thank you for your replies!