So, I’ve been seeing this system get a lot of negative feedback due to the random nature of it; made even worse by the fact that the 3 random powers are different for everyone.
Part of the reason for this is players are afraid of getting stuck with terrible powers. Like, if a player rolls nothing but passive modules, they have no way of stealing points unless they pay up.
Another part is if they feel they got the “weak” modules, they know that those they go up against are likely to have gotten the “better” modules.
What I would suggest is making it less random. You have different distinct groups of modules that you can use to distribute these modules more fairly. Instead of letting a player get upset because they got stuck with 3 passive modules; instead guarantee them 1 passive, 1 mine/fever, and 1 tap-based weapon.